Post by Keith Heitmann on Apr 25, 2002 3:32:04 GMT -5
I tried the demo a while back and swore I'd never buy it.
Well, I didn't. I did pick it as one of my monthly games from Sierra.
The first thing that comes to mind is that this game is very much like Cossack:European War that I played the demo of last year and talked about on the old forum.
After 5 days of playing through the tutorials and playing a random map in the WW2 era plus a couple of games I gave up on, I've come to the conclusion that this game cheats.
I had control of 3/4 of the map and the AI was slowly being decimated inch by inch. Then all of a sudden the game comes on like General Patton and with swarms of tanks and artillery that came out of nowhere pushed me back to the half way point on the map.
By the time I have a corner of the map secure and groing the computer already occupies a third of the map.
Once it gets the A-bomb I'm finished. Yet, when I get the A-bomb my bombers never seem to be very effective despite destroying the target.
I watched one A-bomb attack on a pair of airfields in the enemy city and as soon as the explosion was over the airfield instantly reappeared. Now I know that means the AI has the resources to rebuild, but it shouldn't be able to do it in 1 second, where it takes me a minute and game month or two to build mine.
Despite having a huge list of hot keys to use, so big it would be nearly impossible to remember them all in a real-time game like this, that the game devolves into a clickfest. Scrolling or using the small nav map to jump to a new place is imprecises. Mouse clicks go unregonized requiring 2 or 3 attempts to get it to work.
My system meets the minimum requirements in some cases and more than meets them in other requirements. Yet it was like trying to fly SWOTL on my old 286/8 again. There are annoying pauses when action, sound and all keyboard and mouse input halts while the game caches.
I'll keep playing for a while but the game is quickly approaching my "it's not worth it" frustration level.
Well, I didn't. I did pick it as one of my monthly games from Sierra.
The first thing that comes to mind is that this game is very much like Cossack:European War that I played the demo of last year and talked about on the old forum.
After 5 days of playing through the tutorials and playing a random map in the WW2 era plus a couple of games I gave up on, I've come to the conclusion that this game cheats.
I had control of 3/4 of the map and the AI was slowly being decimated inch by inch. Then all of a sudden the game comes on like General Patton and with swarms of tanks and artillery that came out of nowhere pushed me back to the half way point on the map.
By the time I have a corner of the map secure and groing the computer already occupies a third of the map.
Once it gets the A-bomb I'm finished. Yet, when I get the A-bomb my bombers never seem to be very effective despite destroying the target.
I watched one A-bomb attack on a pair of airfields in the enemy city and as soon as the explosion was over the airfield instantly reappeared. Now I know that means the AI has the resources to rebuild, but it shouldn't be able to do it in 1 second, where it takes me a minute and game month or two to build mine.
Despite having a huge list of hot keys to use, so big it would be nearly impossible to remember them all in a real-time game like this, that the game devolves into a clickfest. Scrolling or using the small nav map to jump to a new place is imprecises. Mouse clicks go unregonized requiring 2 or 3 attempts to get it to work.
My system meets the minimum requirements in some cases and more than meets them in other requirements. Yet it was like trying to fly SWOTL on my old 286/8 again. There are annoying pauses when action, sound and all keyboard and mouse input halts while the game caches.
I'll keep playing for a while but the game is quickly approaching my "it's not worth it" frustration level.