Post by Keith Heitmann on Feb 7, 2003 1:21:09 GMT -5
Just got my copy of it Tuesday night and finished playing through the US campaign this evening.
The game has a single player mode and a online mode. After running through the tutorials to get the feel of things you can select either the USA or a terrorist army the ILA to play. You also have a choice of a skirmish mode or the campaign. Skirmish mode is just a single play mission.
In the campaign you are worked up through the an escalating set of missions to a finaly where you have to keep the enemy from escaping and setting off a set of nukes, which if occurs means you lose.
As the game plays you start out with just a headquarters building on the map. You have to first build a combat engineers bulding and a generator or two for power. Then with what resources you have or what is delivered periodically you have to build a supply depot, a barracks, land combat center, etc. etc. as they supplies allow. You get to upgrade some of the buildings to higher types, which increase their productivity and what they can do. An upgraded supply depot gets larger deliveries of supplies per helicopter trip or trucks. A upgraded vehicle yard allows you to build tanks, MLRS, amphibious attack vehicles, guided AA missile launchers etc.
Once you have a airfield you can increase its capabilitiy by adding parking spaces, supply depot, air combat strategy center, and aircraft from fighters, fighter-bombers, carpet bombers etc.
A air command center allows you to order up attack helicopters.
A sea command center allows you to order up destroyers, attack boats, light assault boats for SEAL teams, cruises and aircraft carriers with thei own aircraftt. In missions where the navy is included having a AEW aircraft from a carrier allows you to attack enemy units by air with minmal interference from enemy AA batteries.
The real killers are the enemy Rail Guns. These can disable then destroy a tank at great distances with perfect accuracy in one shot, and make mincemeat of your infantry in short order. These are usually protected by batteries of AA launchers, MLRS, and tanks.
You send your troops and equipment against the enemy positions and defend against their attacks on your bases and ships.
Each item you order costs a set amount of your resources. Resources on hand do rise on their own a little at a time without further deliveries, but you need your supply trucks and supply helicopter deliveries to be successful.
The game is a little frustrating at some points as the computer AI gets an advange on you and seems to be able to produce tanks quicker than you so you may have to restart a mission now an then.
I haven't tried on line play yet, and don't think I'm going to. This might prove more challenging that single play but I don't have the time for it.
There is a demo and a official website at:
www.real-war.com
The game has a single player mode and a online mode. After running through the tutorials to get the feel of things you can select either the USA or a terrorist army the ILA to play. You also have a choice of a skirmish mode or the campaign. Skirmish mode is just a single play mission.
In the campaign you are worked up through the an escalating set of missions to a finaly where you have to keep the enemy from escaping and setting off a set of nukes, which if occurs means you lose.
As the game plays you start out with just a headquarters building on the map. You have to first build a combat engineers bulding and a generator or two for power. Then with what resources you have or what is delivered periodically you have to build a supply depot, a barracks, land combat center, etc. etc. as they supplies allow. You get to upgrade some of the buildings to higher types, which increase their productivity and what they can do. An upgraded supply depot gets larger deliveries of supplies per helicopter trip or trucks. A upgraded vehicle yard allows you to build tanks, MLRS, amphibious attack vehicles, guided AA missile launchers etc.
Once you have a airfield you can increase its capabilitiy by adding parking spaces, supply depot, air combat strategy center, and aircraft from fighters, fighter-bombers, carpet bombers etc.
A air command center allows you to order up attack helicopters.
A sea command center allows you to order up destroyers, attack boats, light assault boats for SEAL teams, cruises and aircraft carriers with thei own aircraftt. In missions where the navy is included having a AEW aircraft from a carrier allows you to attack enemy units by air with minmal interference from enemy AA batteries.
The real killers are the enemy Rail Guns. These can disable then destroy a tank at great distances with perfect accuracy in one shot, and make mincemeat of your infantry in short order. These are usually protected by batteries of AA launchers, MLRS, and tanks.
You send your troops and equipment against the enemy positions and defend against their attacks on your bases and ships.
Each item you order costs a set amount of your resources. Resources on hand do rise on their own a little at a time without further deliveries, but you need your supply trucks and supply helicopter deliveries to be successful.
The game is a little frustrating at some points as the computer AI gets an advange on you and seems to be able to produce tanks quicker than you so you may have to restart a mission now an then.
I haven't tried on line play yet, and don't think I'm going to. This might prove more challenging that single play but I don't have the time for it.
There is a demo and a official website at:
www.real-war.com