Post by Galland on Jul 10, 2003 8:24:39 GMT -5
So my P3-600 was hit by lightning and now I'm using a borrowed P2-350. This cancels the playability of many of my more recent game purchases- even Unreal. But guess what works reasonably well? That's right, an automobile racing simulation!
I'm really impressed by Porsche Unleashed. The engine is very scalable. I'm running it at 640x480 16bit with a crummy STB Velocity PCI video card. The graphics are a lot rougher than they were on my GeForce2 MX200, but they're by no means ugly and the frame rate is entirely decent.
The game itself is very nice. The graphics are impressive, as are the sound effects. Every car has it's own engine noise, and noise in general is pretty darned good. One may paint their car any color, courtesy of an RGB Custom Color selector. This is the kind of thing I'd like to see more often in auto racing sims.
The game play is also pretty darned good- the physics are probably not sophisticated to a scientific level, but they are challenging and "real enough" for me. The tracks are based on real places- one such track is set in the Black Forest. Another is set in the famous Monte Carlo area. One may configure racing tracks to go backwards, forwards or even mirrored.
I can't wait to get a new PC and try it out on a Radeon 9800-- it will probably seem downright glorious after running it for so long on this clunker.
Many of the Need For Speed racing games are total arcade kiddy fodder. NFS5 is not. It is a work of art. I noticed a 1985 Porsche 944 in the hardware store parking lot yesterday and spoke to the owner about his neat car... he must've thought I was nutty when I mentioned the game.
Galland
I'm really impressed by Porsche Unleashed. The engine is very scalable. I'm running it at 640x480 16bit with a crummy STB Velocity PCI video card. The graphics are a lot rougher than they were on my GeForce2 MX200, but they're by no means ugly and the frame rate is entirely decent.
The game itself is very nice. The graphics are impressive, as are the sound effects. Every car has it's own engine noise, and noise in general is pretty darned good. One may paint their car any color, courtesy of an RGB Custom Color selector. This is the kind of thing I'd like to see more often in auto racing sims.
The game play is also pretty darned good- the physics are probably not sophisticated to a scientific level, but they are challenging and "real enough" for me. The tracks are based on real places- one such track is set in the Black Forest. Another is set in the famous Monte Carlo area. One may configure racing tracks to go backwards, forwards or even mirrored.
I can't wait to get a new PC and try it out on a Radeon 9800-- it will probably seem downright glorious after running it for so long on this clunker.
Many of the Need For Speed racing games are total arcade kiddy fodder. NFS5 is not. It is a work of art. I noticed a 1985 Porsche 944 in the hardware store parking lot yesterday and spoke to the owner about his neat car... he must've thought I was nutty when I mentioned the game.
Galland