Post by Galland on Oct 3, 2003 21:34:27 GMT -5
I just ordered Medal of Honor Crossfire (MoHAA with the Spearhead pack included) and the Breakthrough pack. I've been playing the BT multiplayer demo since it came out on Sept 10. So far it's a welcome change from Counter-Strike, which was getting to be old hat for me.
They've done a good job of modeling weapons, many of which aren't well known outside of firearm collector circles. The DeLisle carbine is a good example of a really obscure weapon. The British SAS used it on covert missions inside of the captured territories. It's basically an Enfield rifle chassis adapted to fire .45ACP rounds through an integral silenced barrel. They also included the PPsh submachine gun, the Mosin-Nagant, the SVT-40 and the Carcano rifle.
Each nationality (US, British, Italian, German and Russian) has it's own unique set of weapons, though each side has common access to some weapons like the Bazookas and the main machine guns (BAR/StG44). And each nationality has it's own type of grenade. Grenade loadout changes, I've noticed, according to the weapon one chooses to use. A big weapon like the Panzerfaust usually means fewer grenades in one's inventory.
There are several modes of play. An admin can choose between round-based matches, continual respawn team matches and free-for-all deathmatch style. There is also a mode called Liberation. Liberation maps feature a "jail" on each end of the map. When you die you go into the jail. Someone who hasn't died yet has to open the jail cell door via a nearby switch. If everybody dies and goes into jail the match is lost. It can be fun but can also be very boring, as there is nothing to do while you are in jail.
The only blatant historical inaccuracy I've spotted so far is the bolt on the Mosin-Nagant. It is bent like the bolt on a Mosin-Nagant PU sniper rifle, but regular infantry rifles had a streight bolt. But that is a minor detail in a game with otherwise well done weapon models.
Galland
They've done a good job of modeling weapons, many of which aren't well known outside of firearm collector circles. The DeLisle carbine is a good example of a really obscure weapon. The British SAS used it on covert missions inside of the captured territories. It's basically an Enfield rifle chassis adapted to fire .45ACP rounds through an integral silenced barrel. They also included the PPsh submachine gun, the Mosin-Nagant, the SVT-40 and the Carcano rifle.
Each nationality (US, British, Italian, German and Russian) has it's own unique set of weapons, though each side has common access to some weapons like the Bazookas and the main machine guns (BAR/StG44). And each nationality has it's own type of grenade. Grenade loadout changes, I've noticed, according to the weapon one chooses to use. A big weapon like the Panzerfaust usually means fewer grenades in one's inventory.
There are several modes of play. An admin can choose between round-based matches, continual respawn team matches and free-for-all deathmatch style. There is also a mode called Liberation. Liberation maps feature a "jail" on each end of the map. When you die you go into the jail. Someone who hasn't died yet has to open the jail cell door via a nearby switch. If everybody dies and goes into jail the match is lost. It can be fun but can also be very boring, as there is nothing to do while you are in jail.
The only blatant historical inaccuracy I've spotted so far is the bolt on the Mosin-Nagant. It is bent like the bolt on a Mosin-Nagant PU sniper rifle, but regular infantry rifles had a streight bolt. But that is a minor detail in a game with otherwise well done weapon models.
Galland