Post by Keith Heitmann on Dec 1, 2004 23:36:02 GMT -5
By Matt Zimmitti, Tilted Mill Team Member (QA and Dev. Support)
Make sure you stretch your clicky finger before going through this lesson. It’s a workout. In this lesson we will add a ton of sprites to make the map look more purdy. We’re going to move quickly in this lesson. Decoration is something you’ll find your own style with. All I’m going to cover is what I used to get the look I got.
A few things to keep in mind:
-Most of the decorative sprites we will use are listed under Units->Buildings->World Level.
-The brushes that spray-paint sprites are listed under Terrain->Terrain-> and all have names that start with “Sprite,”
-You’re going to want “Randomness” turned on.
1) River Edge
-I used a mix of ‘Sprite, Waterplants’ and a little bit of ‘Sprite, Weeds’ to line the edge of the water at low flood.
-I also painted a little bit of Mud texture underneath areas that need touching up on the river edge.
<Waterplants.jpg>
2) High Flood
-‘Sprite, Marsh lt’ and ‘Sprite Marsh Med to Dense’ were the brushes I used here. I just spray-painted bands of these sprites in the high flood areas.
-I went back with ‘Sprite, Weeds’ and dirtied up some of the bigger high flood areas as well.
<Marsh.jpg>
3) Plains
-‘Sprite, Palm Trees’ was used to paint large, irregular swaths of; you guessed it, palm trees. I also use that brush to fill in gaps in out resource clumps from lesson 3.
-‘Sprite, Weeds’ and ‘Sprite, Lush lt’ were used to dirty up area of open plain.
-I also used the ‘Grass A’ texture under swaths of palms to break up some of the texture repition of the base grass texture.
<Palms.jpg>
4) Blending Between Marsh and Plains
-I made some a few dense clumps of vegetation with a mix of all the ‘Sprite, Lush’ brushes and spotted them about the marshy areas.
-I filled in the blank spots with ‘Sprite, Lush lt’ and ‘Sprite, Weeds’
<Marsh to Plains.jpg>
5) Deserts and Cliffs
-In areas around the quarries and mines we placed earlier, I added various rock outcropping sprites.
-I also used the ‘Quarry to Desert’ texture to touch up around the quarries.
<Quarry.jpg>
-Finally I tossed in a couple stands of palms out in the desert using ‘Sprite, Palm Trees’ and ‘Sprite, Rocks’.
<More Palms.jpg>
Fin!
<Lesson 4.8.scn>
Now I get to tell my old man Zimmitti story. There was once a time when them newfangled ‘Sprite, x’ brushes didn’t exist. Why back in the day we hand-placed and hand-rotated every sprite. Zzzz... ZzzzZzzz… Beebe loves that story.
Anyhoo, we’ve got a pretty sharp city level. In our next lesson we’ll dive straight into world level madness and get some trade up and running.
Related images:
www.tiltedmill.com/forums/attachment.php?attachmentid=4490
www.tiltedmill.com/forums/attachment.php?attachmentid=4491
www.tiltedmill.com/forums/attachment.php?attachmentid=4488
www.tiltedmill.com/forums/attachment.php?attachmentid=4489
www.tiltedmill.com/forums/attachment.php?attachmentid=4492
www.tiltedmill.com/forums/attachment.php?attachmentid=4493
Related files:
Lesson_4.8.scn
Make sure you stretch your clicky finger before going through this lesson. It’s a workout. In this lesson we will add a ton of sprites to make the map look more purdy. We’re going to move quickly in this lesson. Decoration is something you’ll find your own style with. All I’m going to cover is what I used to get the look I got.
A few things to keep in mind:
-Most of the decorative sprites we will use are listed under Units->Buildings->World Level.
-The brushes that spray-paint sprites are listed under Terrain->Terrain-> and all have names that start with “Sprite,”
-You’re going to want “Randomness” turned on.
1) River Edge
-I used a mix of ‘Sprite, Waterplants’ and a little bit of ‘Sprite, Weeds’ to line the edge of the water at low flood.
-I also painted a little bit of Mud texture underneath areas that need touching up on the river edge.
<Waterplants.jpg>
2) High Flood
-‘Sprite, Marsh lt’ and ‘Sprite Marsh Med to Dense’ were the brushes I used here. I just spray-painted bands of these sprites in the high flood areas.
-I went back with ‘Sprite, Weeds’ and dirtied up some of the bigger high flood areas as well.
<Marsh.jpg>
3) Plains
-‘Sprite, Palm Trees’ was used to paint large, irregular swaths of; you guessed it, palm trees. I also use that brush to fill in gaps in out resource clumps from lesson 3.
-‘Sprite, Weeds’ and ‘Sprite, Lush lt’ were used to dirty up area of open plain.
-I also used the ‘Grass A’ texture under swaths of palms to break up some of the texture repition of the base grass texture.
<Palms.jpg>
4) Blending Between Marsh and Plains
-I made some a few dense clumps of vegetation with a mix of all the ‘Sprite, Lush’ brushes and spotted them about the marshy areas.
-I filled in the blank spots with ‘Sprite, Lush lt’ and ‘Sprite, Weeds’
<Marsh to Plains.jpg>
5) Deserts and Cliffs
-In areas around the quarries and mines we placed earlier, I added various rock outcropping sprites.
-I also used the ‘Quarry to Desert’ texture to touch up around the quarries.
<Quarry.jpg>
-Finally I tossed in a couple stands of palms out in the desert using ‘Sprite, Palm Trees’ and ‘Sprite, Rocks’.
<More Palms.jpg>
Fin!
<Lesson 4.8.scn>
Now I get to tell my old man Zimmitti story. There was once a time when them newfangled ‘Sprite, x’ brushes didn’t exist. Why back in the day we hand-placed and hand-rotated every sprite. Zzzz... ZzzzZzzz… Beebe loves that story.
Anyhoo, we’ve got a pretty sharp city level. In our next lesson we’ll dive straight into world level madness and get some trade up and running.
Related images:
www.tiltedmill.com/forums/attachment.php?attachmentid=4490
www.tiltedmill.com/forums/attachment.php?attachmentid=4491
www.tiltedmill.com/forums/attachment.php?attachmentid=4488
www.tiltedmill.com/forums/attachment.php?attachmentid=4489
www.tiltedmill.com/forums/attachment.php?attachmentid=4492
www.tiltedmill.com/forums/attachment.php?attachmentid=4493
Related files:
Lesson_4.8.scn